Official: General Goods Store
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Official: General Goods Store
These are the bare-bones essentials for crafting almost all items. They're used for Blacksmiths, Tailors, Fletchers, Craftsmen, Magic Item Crafters, Scribes, Spiritualists, and Tailors. What would these items be? For a Blacksmith; it'd be the charcoal for their furnace, and any secondary ores to mix with their primary ore and make an alloy. For scribes; it'd be the paper they write on, the ink they use, and the pen they write with. Crafting all these items require 1 Base Item, as well as a set amount of words to craft the item.
Item Level | Cost |
Recruit | 1,000 |
Novice | 2,500 |
Grunt | 10,000 |
Poltergeist | 25,000 |
Wisp | 50,000 |
Ghost | 100,000 |
Shadow | 250,000 |
Abomination | 500,000 |
Hellraiser | 750,000 |
Destroyer | 1,000,000 |
Mana Crystals restore a set amount of MP when used. Recruit level crystals restore 10% of the user's maximum MP, and each crystal afterwards restore 10% more. Naturally, you can't have infinite crystals. Each person is capable of holding a maximum of 6 Crystals. This is shared among other types of crystal such as Healing Crystals, or Area crystals.
Item Level | Cost |
Recruit | 500 |
Novice | 1,000 |
Grunt | 2,000 |
Poltergeist | 4,000 |
Wisp | 8,000 |
Ghost | 12,000 |
Shadow | 16,000 |
Abomination | 22,000 |
Hellraiser | 26,000 |
Destroyer | 30,000 |
Healing crystals don't heal a specific set of hit points, seeing as this site doesn't use hit points. Rather, healing crystals are capable of healing specific issues. Naturally, you can't have infinite crystals. Each person is capable of holding a maximum of 6 Crystals. Below lists the capabilities of each rank:
Recruit: Stop minor bleeding by causing the wound to clot
Novice: Stop greivous bleeding
Grunt: Stop heavy bleeding and instantly heal small cuts
Poltergeist: Stop heavy bleeding, heal large cuts
Wisp: Stop bleeding, heal large cuts, heal broken bones
Ghost: Stop bleeding, heal large cuts, repair shattered bones
Shadow: Stop bleeding, heal large cuts, regenerate missing chunks (not limbs)
Abomination: Stop bleeding, heal large cuts, regenerate limbs (not head)
Hellraiser: Heals all wounds except missing head, immune to poison for 1 post
Destroyer: Heals all wounds including missing head, immune to poison for 2 posts
Item Level | Cost |
Recruit | 250 |
Novice | 500 |
Grunt | 1,000 |
Poltergeist | 2,000 |
Wisp | 4,000 |
Ghost | 8,000 |
Shadow | 12.000 |
Abomination | 16,000 |
Hellraiser | 20,000 |
Destroyer | 25,000 |
Area Effect crystals take the effect of their cheaper versions, and spreads it across a 5 yard radius in-character to share the effect with those near you. This range increases by 1 yard per rank. Of course, these types of crystals still count towards your total of 6.
Item Level | Cost |
Recruit | 1,500 |
Novice | 3,000 |
Grunt | 6,000 |
Poltergeist | 9,000 |
Wisp | 12,000 |
Ghost | 15,000 |
Shadow | 20,000 |
Abomination | 25,000 |
Hellraiser | 30,000 |
Destroyer | 40,000 |
Item Level | Cost |
Recruit | 1,000 |
Novice | 2,000 |
Grunt | 4,000 |
Poltergeist | 6,000 |
Wisp | 8,000 |
Ghost | 12,000 |
Shadow | 16,000 |
Abomination | 20,000 |
Hellraiser | 27,500 |
Destroyer | 35.000 |
Food enhanced with special properties to help your character. You can only have 1 effect active at any point, and purchasing one will override the previous one. Food can last for either 7 days, or 30 days; with the longer duration being more expensive. You can choose 1 effect from the below list, but only 1.
Item Level | Cost |
Recruit | 25,000 |
Novice | 30,000 |
Grunt | 45,000 |
Poltergeist | 50,000 |
Wisp | 70,000 |
Ghost | 90,000 |
Shadow | 120,000 |
Abomination | 150,000 |
Hellraiser | 200,000 |
Destroyer | 250,000 |
Item Level | Cost |
Recruit | 50,000 |
Novice | 60,000 |
Grunt | 90,000 |
Poltergeist | 100,000 |
Wisp | 140,000 |
Ghost | 180,000 |
Shadow | 240,000 |
Abomination | 300,000 |
Hellraiser | 400,000 |
Destroyer | 500,000 |
Strength | +25%, +25% more per rank |
Precision | +25%, +25% more per rank |
Control | +25%, +25% more per rank |
Speed | +25%, +25% more per rank |
Agility | +25%, +25% more per rank |
Reaction Time | +25%, +25% more per rank |
Endurance | +25%, +25% more per rank |
Mana | +10%, +10% more per rank |
Mana Cost | -5%, -5% more per rank |
Crafting Cost | -2.5%, -2.5% more per rank |
EXP Gain | +1%, +1% more per rank |
DP Gain | +1%, +1% more per rank |
DP Cost | -0.5%, -0.5% more per rank |
Please use the below template to make purchases
Item(s) Purchased: List all items purchased
Total Cost: List the total cost of the items
Account(s) to pull from: If essance is withdrawn from the account you're posting on, just put "This Account" if essence is withdrawn from another account, please link to it. If that other account belongs to someone else, provide SCREENSHOT evidence that they're approving of you using their funds. If you're buying for someone else, mention it's for them.
- Code:
[b]Item(s) Purchased[/b]:
[b]Total Cost[/b]:
[b]Account(s) to pull from[/b]:
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» Official: Equipment Shop
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